Call of Duty: Black Ops 6 // Under the Radar

Main contributions:

  • Wrote and pitched the initial mission concept during preproduction

  • Owned the “Sabotage the base” section of the mission

    • Supported a variety of play styles by offering multiple ways to complete each objective

    • Worked closely with UI and engineering to evolve existing social stealth systems to fit design needs

  • Scripted new systems to support the intended gameplay

    • Sev’s Keen Eye ability

    • Restricted actions

    • Contextual enemy / ally reactions to what players were doing

  • Fleshed out building interiors while staying true to the original Vorkuta map

Full mission

All sabotage methods

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Separation Anxiety