
Call of Duty: Black Ops 6 // Under the Radar
Main contributions:
Wrote and pitched the initial mission concept during preproduction
Owned the “Sabotage the base” section of the mission
Supported a variety of play styles by offering multiple ways to complete each objective
Worked closely with UI and engineering to evolve existing social stealth systems to fit design needs
Scripted new systems to support the intended gameplay
Sev’s Keen Eye ability
Restricted actions
Contextual enemy / ally reactions to what players were doing
Fleshed out building interiors while staying true to the original Vorkuta map



