
Call of Duty: Black Ops 6 // Most Wanted
Main contributions:
Owned the stealth gameplay for the mission
Crafted traditional stealth gameplay in the black site
Implemented social stealth gameplay in the gala and on the rooftop
Worked closely with UI and engineering to evolve existing social stealth systems to fit design needs
Blocked out the initial versions of the east hall, west hall, rooftop, elevator shaft, black site entrance, black site lobby, and black site intel center
Worked closely with environment art and art direction to bring these areas from blockout to shippable quality
Implemented dialogue trees, animated scenes, objectives, and voice over lines across all 3 gala quests



