Call of Duty: Vanguard // The Fourth Reich

Main contributions:

  • Blocked out the initial scale and flow of the Tempelhof airport exterior, concourse, terminal, and hangar

    • Referenced concept art and real world images to build each area while maintaining established design standards

    • Worked closely with environment art and art direction to take it from blockout to shippable quality

  • Owned the gameplay for when the player transitions to playing as Wade Jackson

  • Inherited the tarmac run section from another designer and brought it from blockout to shippable quality

Full mission

Tarmac run