Call of Duty: Vanguard // The Fourth Reich
Main contributions:
Blocked out the initial scale and flow of the Tempelhof airport exterior, concourse, terminal, and hangar
Referenced concept art and real world images to build each area while maintaining established design standards
Worked closely with environment art and art direction to take it from blockout to shippable quality
Owned the gameplay for when the player transitions to playing as Wade Jackson
Inherited the tarmac run section from another designer and brought it from blockout to shippable quality