Call of Duty: Black Ops 7 // Exposure
Main contributions:
Owned a variety of gameplay sections across the game’s first mission
Implemented combat encounters throughout the Guild and Nicaragua
Took over the design of the Menendez boss fight and brought it to shippable quality
Utilized existing systems (connection puzzles, forcefields, etc) to add variety to the mission
Designed and blocked out the majority of the Guild Facility areas: lobby, offices, amphitheater, and labs
Worked closely with environment art and art direction to bring these areas from blockout to shippable quality
Implemented animated scenes, objectives, and voice over lines