Call of Duty: Black Ops 7 // Exposure

Main contributions:

  • Owned a variety of gameplay sections across the game’s first mission

    • Implemented combat encounters throughout the Guild and Nicaragua

    • Took over the design of the Menendez boss fight and brought it to shippable quality

    • Utilized existing systems (connection puzzles, forcefields, etc) to add variety to the mission

  • Designed and blocked out the majority of the Guild Facility areas: lobby, offices, amphitheater, and labs

    • Worked closely with environment art and art direction to bring these areas from blockout to shippable quality

  • Implemented animated scenes, objectives, and voice over lines

Full mission

Menendez boss fight